//Handle kursed messages
IfNotDropped
  tmpargument = 2
  SendMessageNear
//IfNotPutAway
//  tmpargument = 3         //No longer needed, this is handled by the sourcecode now...
//  SendMessageNear
  
//This function makes an item fall to the floor when spawned
IfSpawned				//
  tmpargument = ACTIONJB
  DoAction
  KeepAction
  MakeCrushValid
  
IfCrushed
  tmpx = selfx
  tmpy = selfy
  tmpdistance = selfz
  tmpargument = 0
  SpawnExactParticle
  SpawnExactParticle
  SpawnExactParticle
  SpawnExactParticle
  GoPoof
  tmpargument = 1
  SendMessageNear
  
IfDropped				// Make it lie on floor
  KeepAction				  //
  
IfGrabbed				// Tell them what they've won...
  SetTargetToWhoeverIsHolding		  //
  IfTargetIsAPlayer			  //
    tmpargument = 0			  //
    SendMessageNear			  //
    
IfHitGround				// Make a sound
  tmpargument = 0			  //
  PlaySound				  //
End					// All done
