//-------------------------------------------------------------------------------
// Set up general stuff
IfSpawned
  tmpargument = ACTIONJB
  DoAction
  KeepAction
  MakeCrushValid
  MakeAmmoKnown

//-------------------------------------------------------------------------------
// Make it poof
IfCrushed
  tmpx = selfx
  tmpy = selfy
  tmpdistance = selfz
  tmpargument = 0
  SpawnExactParticle
  SpawnExactParticle
  SpawnExactParticle
  SpawnExactParticle
  GoPoof
  tmpargument = 1
  SendMessageNear

//-------------------------------------------------------------------------------
// Make it lie on the floor
IfDropped
  KeepAction

//-------------------------------------------------------------------------------
// Play a clink or clang
IfHitGround
  tmpargument = 0
  PlaySound

//-------------------------------------------------------------------------------
// Alert others to draw
IfTakenOut
  SetTargetToWhoeverIsHolding
  IfTargetIsAPlayer
    tmpargument = 2
    SendMessageNear

//-------------------------------------------------------------------------------
// Tell them what they've won...
IfGrabbed
  SetTargetToWhoeverIsHolding
  IfTargetIsAPlayer
    tmpargument = 0
    SendMessageNear

//-------------------------------------------------------------------------------
// Give the user a bonus, but it's addictive...
IfUsed
  tmpargument = 1
  PlaySound

  tmpargument = 40
  SetReloadTime
  MakeSimilarNamesKnown
  IfUsageIsKnown
    tmpargument = 3
    SendMessageNear
  Else
    MakeUsageKnown
    tmpargument = 4
    IfTargetIsAPlayer
      tmpargument = 5
    SendMessageNear
    tmpargument = 40
    tmpdistance = EXPDARE
    GiveExperienceToTarget
  SetTargetToWhoeverIsHolding
    // Decrease dex a little
    tmpargument = 0 - 16
    GiveDexterityToTarget

    // Enchant the target
    SetOwnerToTarget
    EnchantTarget

    tmpargument = ACTIONMC
    TargetDoAction
    tmpdistance = SPAWNORIGIN
    tmpargument = 1
    SpawnAttachedHolderParticle
  CostAmmo
  IfAmmoOut
    GoPoof

//-------------------------------------------------------------------------------
// Finish up
End
