// ZZ> This function makes an item fall to the floor when spawned
IfUsed
  tmpargument = 30
  SetReloadTime
IfDropped
  KeepAction
IfHitGround				// Make a sound
  tmpargument = 0			  //
  tmpdistance = rand & 2047 + 10000	  //
  PlaySound				  //
IfGrabbed				// Tell them what they've won...
  SetTargetToWhoeverIsHolding		  //
  IfTargetIsAPlayer			  //
    tmpargument = 0			  //
    SendMessageNear			  //
End					// All done
