//No ammo, play string sound
IfUsed
  IfAmmoOut
    tmpargument = 3	        
    PlaySound

//This function makes an item fall to the floor when spawned
IfSpawned
  MakeAmmoKnown
  tmpargument = ACTIONJB
  DoAction
  KeepAction
  MakeCrushValid
  
IfCrushed
  tmpx = selfx
  tmpy = selfy
  tmpdistance = selfz
  tmpargument = 4
  SpawnExactParticle
  SpawnExactParticle
  SpawnExactParticle
  SpawnExactParticle
  GoPoof
  tmpargument = 1
  SendMessageNear
  
IfDropped				// Make it lie on floor
  KeepAction
  
IfHitGround				// Play the drop sound
  tmpargument = 2
  PlaySound
  
IfGrabbed				// Tell them what they've won...
  SetTargetToWhoeverIsHolding
  IfTargetIsAPlayer
    tmpargument = 0
    SendMessageNear

End					// All done
