//  Offhand peculiarities noticed while scripting:
//   Crushing will have no effect on an object that has bump
//   dimensions of zero.

IfSpawned
  tmpargument = 50
  SetTime  
  
  tmpargument = 0
  PlaySoundLooped
  
  //Win!
  tmpargument = 100
  tmpdistance = EXPQUEST
  GiveExperienceToGoodTeam
  tmpargument = 14
  tmpdistance = 500
  PlayMusic
  
  tmpargument = ACTIONMJ
  DoAction
  KeepAction

//Sucking effect
tmpargument = 0
tmpdistance = SPAWNORIGIN
tmpx = 0
tmpy = 0
SpawnParticle

//End the module if entered
IfBumped
  tmpargument = [BEAT]
  tmpdistance = [BEAT]
  OrderSpecialID

End
